In an interview with Jim Rossingol at Rock Paper Shotgun, Brad Wardell (of Stardock) reveals that he has been working on a collaborative project with Random House to fill out the backstory for his upcoming game, Elemental: War of Magic, in hopes of producing both a series of novels and a more comprehensive game world.
I'm terribly excited about this development, and I hope this is a huge success for both Wardell and Random House.
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Let me show you what I see:
We've seen plenty of games die on the table for lack of good writing - and this *even when* writers (or in Fable 2's case, stagers and cinematographers) are in the process from the very beginning.
What games have had (for the most part) are designers who come up w/ questions, and they bring in famous writers to answer those questions. The problem is, these writers never really have the ability to ask whether those questions are even the *right* ones to answer, or whether a reworking and reframing the question (or throwing out altogether) would be the better option.
I'm not saying that editors are the best people for creativity (they interact with writers to make good product), but the fact that the Random House guys said, "no, *never* just do generic fantasy" is a *huge* deal.
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Motivation, logic, reason, a realized world and history - these are key to *any* story, and if games want to mature into a strong medium alongside novels and film, then *this* is essential. The happy accidents of Doom and the auteurism of early RPGs are no longer acceptable.
(NOTE: I'd be interested to see if the big boys like Bioware already employ an editing and review process like this... they're smart enough to have lead writers and series bibles, but I wonder, if ME had an editor, if it would feel less nostalgic and more innovative than it does right now).
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